One of Clint Eastwood’s first speaking rolls was an Air Force pilot in the movie “Tarantula”
No Really. Let’s Do This!
What?
Diz Piks!
Journey
What the hell did I just play?
I had heard buzz about this game since mid-summer last year and frankly I wasn’t impressed with the trailers or screen grabs showing up online. It looked like a step back in terms of game design. Oh how wrong I was…
Scoot to last week. SharkBoy brings home Entertainment Weekly* magazine’s year end review issue. Slapped in the middle is an article saying how Journey was the game of the year.
At this point I was more than curious. After a couple reviews and some trailers, I was at the SonyStore handing over $15.
Best. $15. Evar.
Within 5 minutes I knew I was playing something different.
Remember how I said in Uncharted 3 there’s that long scene where nothing happens save for Drake walking through the desert with nothing but cut scenes and very little controller action? People either loved it or hated it. If you loved that kind of game play where it’s outside the norm, unconventional and atypical of a shoot ’em up game, then you’ll “get” Journey.
Briefly (’cause tons has been written about it already): Journey is about your character (he? she? it? an armless hooded poncho scarf dude?) making his way across a vast wasteland of desert and snow towards a glowing mountain. Simple.
There are clues at waypoints along your journey as to why you’re headed to this mountain. An outcropping of rock may have a scarf sticking out of it. A tombstone has runes in it. A destroyed temple offers advancement to the next scene. Each waypoint telling a story, each begging to be discovered and unlocked.
The game is all-round gorgeous. At first I felt the character design and the waypoints to be crude. But combined with the music, physics and the lighting, the aesthetic became acceptable, then desirable. Overwhelming at points. A few moments I found myself thinking of old Tomb Raider environments (partially because the game looks like it’s set in a Aztec/Chinese bizzaro world) and how much of an impact that made on me as a gamer.
Along the way you may encounter other journeymen (journeywomen? journeyits?) that are dressed exactly as you are. At first I was convinced that these were NPCs put into the game to assist you with discovering how to fly, how to find treasures. It wasn’t until after finishing the game did I realize that these were actually other real people, sharing the game experience as well. Since communication between characters is limited in Journey (you can “shout” glyphs or crouch – that’s pretty much it for character controls) you’re forced to help each other wordlessly. In some areas you need help each other to fly higher, “shouting” glyphs at your companion’s scarf to boost their air time. Yeah. Weird.
At this point I’d like to apologize to the first three or four people I met while playing. I didn’t know you were actual meatspace people and I basically tried to run from you, wanting to be alone in the game.
Midpoint, as you slowly discover why you’re headed towards this mountain, you’re attacked by flying laser-eyed vertebrae – you’re tossed into the air and landing hard into the sand. As my character struggled to regain it’s feet, I really started to lay on the existential thinking: since the game to this point was only puzzles and hunt-n-button action, could I die in game? I had played for 2 hours and had not noticed my character’s mortality, not like Uncharted or BioShock or inFamous. There were no threats to my life and I had not noticed. It was at this point I was completely in love with this game.
The next part is kind of Spoiler Alert-y so…
The game follows your typical monomyth (Yeah I know Google) and nearer to the end I felt an overwhelming sense of melancholy, despite it only being a few hours long in gameplay. Not to give the story away, but I felt great sadness because as the ending starts weighing down on you, I thought of my father who I hope that someday will be reunited with again. In the character’s final moments, there is hope and beauty and light.
And I wept like a child during the credits.
Whew. Okay. So. Pretty heavy. I really hope that you play this game and experience the kind of emotional impact I had.
*I know what you’re thinking. I’m taking the Access Hollywood of magazines’ word for what is good out there. Admittedly I like EW. Hate how it’s delivered but that’s a SharkBoy post.
Expedition Everest
Ride with me as we journey to a land of
BKKAKARRRFFFFFGGG
Disney Face Swapping
What did we learn?
I Welcome My Snatchy Armed Overlords
Yeah. Nightmares.
I Love A Parade
Elizabeth Payne over at the Ottawa Citizen decides that she’s going to gripe about the quality of Santa Clause parade the City of Ottawa puts on these days.
Ottawa is the capital of a G8 nation. The country, we are told often enough, that has done the best job of weathering the global financial storm. We are one of this country’s biggest cities. We are a significant tourist destination. What is more, we are a city known for our winter weather.
So can’t we do better than Star Wars Stormtroopers and the Garlic King for our annual Santa Claus parade?
I get it, Elizabeth. Ottawa’s parade hasn’t upgraded to corporate status. You want the idyllic floats seen south of the border with animatronic movements on grand scale, sponsored by Lego, Barbie and other Toys R Us icons. You want the float with the snow covered log cabin, spouting fake smoke with carollers belting out some typical ditty. We’re in agreement that it takes money to have these things and that Ottawa is a capital city of a large first-world nation. It’s awesome you call upon the National Capital Commission to step up to the bat.
But to drop this into the mix:
But, really, Stormtroopers? “Nothing says Christmas like Darth Vader,” a companion quipped, which kind of sums things up.
Oh hell, Liz. You had to kick that hornet’s nest, didn’t you…?
Andy Pegan, a respected member of the 501st, Canadian Garrison, responds via Facebook:
I wanted to thank Ms. Payne for bringing exposure to The Capital City Garrison, or “the Star Wars Guys’ to which as we are often referred to. We have a proud tradition supporting local charities, the Help Santa Toy Parade being one of many.
Our members are part of two worldwide Star Wars costuming groups, the 501st Legion and the Rebel Legion. Collectively, our membership exceeds 6,500 and in 2011 our participation resulted in over $11,000,000 in fundraising for charities and disaster relief. We are all volunteers. We do our ‘weird and quirky’ thing because we love role playing, showing off the costumes that we create with our own hands, and we get fulfilment knowing that our presence can brighten someone’s day, spark imagination and generate funds for needy groups.
So, what do we have to do with Christmas? Ever since 1977, Star Wars has been part of the toy gift giving traditions of children around the world. In fact, in 1977 the demand for the action figures was so great that empty boxes were sold with the promise of the figures to come later. As for the parade, we were invited guests, a fan favourite (aside from Santa, himself) and winners of “Best Novelty Float” in 2012 and in years past. Outside of Ottawa’s new Comic Con, you won’t find more of our members in one place and the attraction to be a part of our float is so great that members from St. Catherines, Ontario to Sherbrooke, Quebec have made the trip to join us. As a member I am proud of our contribution and hope that if organizers make an effort to better the parade in the future as you suggest, we are a part of those plans.
…Buuuurn.
So Liz, the idea here is not to shit on the people showing up and making the effort. You should be shaming the people NOT contributing suggesting new ideas if you want to try to build a community effort. Oh and stop with the snark from the sidelines – it suggests an ignorance to the meaning of why people make an effort.