Mass Effect 1<\/em> (though it does let you import your construct if you’ve played the previous game). Regardless, things like this make me take notice as to how good the game design is.<\/p>\nSpeaking of design, the characters are rendered so sharply your eyes will bleed. I can only describe the prop\/alien design as being rather satisfying – when aliens are introduced, something inside me says “Wicked! That’s exactly how I’d render it!” (like I could operate 3D Studio Max…pffft). The look of the game resembles those 70s style impressionist science fiction artists, rendered in three dimensions.<\/p>\n
However…<\/p>\n
The game play is like watching paint dry after you blasted a wall with the coolest high pressure paint shooter, evar. I’ve never experienced more hurkeyjerky game play flow. One second you’re killing 6 eyed aliens with impunity and then suddenly you’re stopping to chat with survivors, choosing a multitude of story branches through real-time character conversation options. It’s like practicing yoga with a room full of really angry pitbulls effected with narcolepsy.<\/p>\n
And what kills me the most while I’m trying to remember how to call up weapons menus (LT+A button, rotate Left stick, Press A to choose, and *PEW PEW*!! Oh CRAP!) is that you’re thrown so many story options at once, trying to remember to complete them all gets me stressed out a bit.<\/p>\n
So I’m torn. Much like Borderlands, ME2 looks amazing but the game play has massive valleys of meh<\/em> so deep it divides my geek-gasm in twain.<\/p>\n","protected":false},"excerpt":{"rendered":"I’m about 5-6 hours into Mass Effect 2 and I’m 1 part amazed and 1 part bewildered. If you haven’t heard, ME2 is an “open sandbox” game that runs a lot like one of those “Choose Your Adventure” kind of books – You remember them as a teen: reading along, your character encounters a fork […]<\/p>\n","protected":false},"author":430,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":""},"categories":[1394],"tags":[],"jetpack_featured_media_url":"","jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p9WjY-1zI","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/www.deadrobot.com\/wp-json\/wp\/v2\/posts\/6058"}],"collection":[{"href":"http:\/\/www.deadrobot.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.deadrobot.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.deadrobot.com\/wp-json\/wp\/v2\/users\/430"}],"replies":[{"embeddable":true,"href":"http:\/\/www.deadrobot.com\/wp-json\/wp\/v2\/comments?post=6058"}],"version-history":[{"count":0,"href":"http:\/\/www.deadrobot.com\/wp-json\/wp\/v2\/posts\/6058\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.deadrobot.com\/wp-json\/wp\/v2\/media?parent=6058"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.deadrobot.com\/wp-json\/wp\/v2\/categories?post=6058"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.deadrobot.com\/wp-json\/wp\/v2\/tags?post=6058"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}